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Second Life Second Life is an internet-based virtual world launched June 23, 2003 and developed by Linden Research, Inc, which came to international attention via mainstream news media in late 2006 and early 2007.
A free downloadable client program called the Second Life Viewer enables its users, called ““, to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse.
Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade items (virtual property) and services with one another. Multiverse From the Mulitverse site: Multiverse’s unique technology platform will change the economics of virtual world development by empowering independent game developers to create high-quality, Massively Multiplayer Online Games (MMOGs) and non-game virtual worlds for less money and in less time than ever before.
In other words, download their software, create a unique, fake profile of yourself, meet people, and eventually cheat on your spouse.
Kaneva Kaneva was originally founded to develop a massively multi-player online game () but its founders perceived a need in the gaming industry for a software solution that would aid in the development of games.